Support & contact
We're happy to help
TheSunnyDev makes low-poly 3D environment assets for Unity. Support is by e-mail, and I answer as soon as I can, usually within a few working days.
Quick fixes
Everything is pink after importing
The pack's materials use the URP Lit shader. In a project that uses the Built-in Render Pipeline, import Assets/FantasyKit/Support/BuiltIn Materials.unitypackage, or run Tools > Fantasy Kit > Check Render Pipeline, which offers to import it. HDRP is not included.
Which Unity version do I need?
Unity 6000.0 or newer. The pack was tested on 6000.0.47f1 and 6000.4.9f1 with URP, and on 6000.0.47f1 with the Built-in pipeline.
Glowing crystals or flames don't glow
Add a Bloom override on a Volume and enable HDR on the camera and the pipeline asset. The glow comes from the emission map of the palette material.
Walls don't line up or corners show gaps
Everything sits on a 4 m grid with pivots on a 2 m grid. Use Tools > Fantasy Kit > Snap Selection To Grid, and put a Pillar_Corner_Post on every vertex that a wall touches.
A door doesn't swing around its hinge
Use the door prefab, not the bare model. The prefab root sits at the wall pivot, so place it at the same position as the wall it fits. Rotate the root by 180° to flip the hinge side.
How do I change the colours?
Use Tools > Fantasy Kit > Palette Variants to switch between Classic, Frostbound, Overgrown and Cinder, or edit the 256 × 128 palette PNG. The PDF manual in Assets/FantasyKit/Documentation explains it in detail.
Reporting a problem
Please include:
- your Unity version and render pipeline (URP, Built-in),
- the name of the prefab or scene involved,
- the console message or a screenshot,
- what you expected to happen.
About
Low Poly Dungeon Keep and other TheSunnyDev packs are created with AI-assisted tools and tested in clean Unity projects. The Asset Store listing carries the full AI description. No third-party assets are used.